Betsson Sans

Betsson has long been a key player in Europe’s online betting and gaming scene. Its previous visual identity leaned heavily on masculine cues: deep blue, volume effects, drop shadows–functional but not particularly subtle or modern. To refresh its visual language, Betsson worked with Blaze Type to create Betsson Sans, a custom typeface designed to give the brand a clearer, more versatile voice.

The typeface started from a geometric sans-serif skeleton inspired by German typefaces of the 1920s. Blaze Type explored multiple directions, each with its own approach, testing a range from neutral and functional to more expressive and experimental. From this shared skeleton, Blaze Type built a palette of possibilities: Concept 01 embodied stability, Concept 02 added humanist warmth, Concept 03 strengthened technical character, and Concept 04 ventured into bold experimentation. In the end, Betsson chose Concept 03, complemented by the softer edges from Concept 02, giving the typeface a balanced mix of readability and personality. For a detailed look at all the different concepts, see the full making-of here.

Betsson Sans was developed as a complete family: five weights from Regular to Black, each with a 12° slanted version. It was extended internationally with Extended Latin, Cyrillic, Greek, and Georgian–the latter in collaboration with Georgian type designer Ana Sanikidze. The final set includes ten finely tuned fonts, harmonized and flexible.

The final presentation emphasizes clarity and strength, supported by a restrained color palette of off-white, vivid orange, and deep black. Betsson Sans works equally well for body text or for expressive headlines and digital environments–a complete toolbox for designers.

As Fred Wiltshire of Blaze Type puts it: “Creating a spectrum of personalities, from the most classic to the most expressive, allowed Betsson to identify exactly how much graphic identity they wanted.”

More than just a typeface, Betsson Sans is a full typographic system: industrial yet warm, international, and built to last. It’s a reminder that typography is at the heart of contemporary branding.

Betsson Sans by Blaze Type
Foundry: Blaze Type
Weights: Regular, Medium, SemiBold, Bold, Black + Slanted Versions
Scripts: Extended Latin, Cyrillic, Greek, Georgian
Release: 2025

Digital Healers: Cards

The lettering is generated from a pixel grid, where organic letterforms emerge through vertical mapping and gradients. For the 3D-printed edition in recycled plastic, this logic is translated into depth, using height variations to create layered reliefs that contrast the typography with the organic backgrounds. Through this shift from screen to matter, the type becomes both readable and tactile.

Schrei nicht so Orkestra

The typographic design uses white space as an active, breathing component of the composition. The open areas and irregular spacing create a spatial restlessness that keeps the eye in constant motion. Zones of tension and relaxation arise between the fragmented, stretched and distorted letterforms. The typography seems to expand into the space, displacing it and at the same time releasing it again – a visual echo of the musical processes of condensation, distortion and transcendence.

Dame Area

The typeface becomes not only legible, but also a visual rhythm that reflects the pulsating, driving energy of Dame Area’s music. The use of shifted, fragmented and superimposed letters creates an impression of movement, layering and pressure reminiscent of the complex, repetitive patterns of electronic music.

Public Viewing

The poster features a clear, minimalistic design that immediately catches the eye. The dominant and dynamic typography gives the layout a striking structure that creates tension and movement – in line with the sporting character of a football match. The generous spaces and deliberate play with alignment and white space ensure a modern and confident appearance.

BOUNCE 2026: Expanding the Horizons of Design

What does it take to create a space where designers, thinkers, and creators engage with design as a dynamic process that reflects identity, fosters community, and embraces ecological futures beyond human-centred perspectives.

BOUNCE combines the Design Challenge, an interactive model turning collaboration, critique, and hands-on creation into a shared experience for designers, with a vibrant festival programme of talks, panels, workshops, and presentations. Together, they bring established studios, emerging talent, and leading voices from design, art, and creative technology into one space—offering attendees the chance to explore new ideas, experience experimental projects, and engage directly with the practices shaping the future of the field.

The founder of BOUNCE, Danielle Townsend, is a designer, educator, and strategist whose work has shaped the festival into a platform that connects creative practitioners across disciplines, especially those in their mid-career and beyond, with an opportunity to pause and reflect, to consider their role in shaping the future and the need to stay curious throughout their career. 

With a career spanning leadership in design programmes, industry–academia partnerships, national initiatives, and co-founding the early-career platform The New Now, Townsend continues to build bridges across the design community. We spoke with her about BOUNCE, the upcoming BOUNCE Festival and the opportunities it creates for emerging and established creatives alike.

Slanted: BOUNCE has grown into a festival with an international roster of speakers and events. What was your original vision for the festival, and how has it evolved to include talks, workshops, and panels alongside the Design Challenge?

BOUNCE began as a personal research project where I asked creatives what they needed to feel more connected, curious, and supported in their practice. From this came BOUNCE’s mission: exploring the process of design,  the messy in-between where ideas bounce, shift, and make sense before outcomes appear. That focus has remained central as I move into the second iteration of the event.
To bring new perspectives to the stage, I committed to coaching first-time speakers, and for the 2026 festival launched an open call that attracted both emerging and established creatives across disciplines. I also wanted BOUNCE to extend beyond a single annual event, so we ran workshops throughout the year on playful explorations of type, motion, and AI,  all without fixed outcomes, simply encouraging curiosity often lost in day-to-day industry pressures.
At the live event, panel discussions play a key role, offering critical conversations that bring together voices from academia, policy, innovation, and tech, with the aim of provoking thought rather than providing neat answers.
BOUNCE remains a festival for the community, by the community, shaped directly by conversations with practitioners. After the 2025 event, attendees said they were most inspired by the new voices, designers using creative problem-solving to support communities and create meaningful impact. Many felt ready for work with real purpose, which led me to create the Challenge: a space for the design community to engage with socially, culturally, and environmentally important projects. This work was showcased during Irish Design Week and will be part of the programme again next January.

The Challenge is a central part of BOUNCE. How does it complement the wider festival programme, and what kinds of experiences or outcomes do you hope participants take away?

This year’s theme, “Being”, explores what it means to exist, connect, and communicate through design, expressed through three strands: Being Human (identity, inclusion, care), Beyond Being (non-human and ecological futures), and Being in Place (communication, community, visibility). The Challenge sits within Being in Place, asking whose voices are seen or silenced  and ultimately, who we are designing for.
While the wider BOUNCE programme examines how design happens, the Challenge tests those ideas in real time, making the design process visible. It brings together designers, non-designers, and communities to apply critical and creative methods to complex, real-world issues, showing design as a tool for social impact, not just visual output.
In partnership with A Playful City, the Challenge explored tensions in contested public spaces, focusing on Drury Street in Dublin. Participants developed speculative concepts from June to November, engaged in workshops, and showcased an iteration of their work during Irish Design Week, inviting the public to co-create and treat the project as an evolving entity. A related panel discussion highlighted key themes emerging from the work.
An iteration of the showcase will appear in the Trinity College foyer in January, alongside contributions from challenge participants on stage. Ultimately, we hope people leave with two things: an understanding of design as inquiry and iteration, and a sense of empowerment to apply curiosity, experimentation, and collaboration in their own practice, whether in design, policy, education, or community work.

Supporting emerging designers is core to your work. How does BOUNCE facilitate connections between early/mid-career creatives and established practitioners, and why is that important for the industry?

Supporting emerging designers has always been central to the advocacy work I have undertaken in the design community throughout my career. I continue to bring this philosophy into BOUNCE. Valuing new perspectives and centering new voices challenges the status quo and brings breadth and depth to the conversation that can sometimes feel lacking. Platforming those from underrepresented groups: women, people of colour, and creatives who have come to Ireland to build their practice, is also vital. The design community can appear to be very homogenous, from the type of student choosing to study design, through to those who we know as ‘household’ names. There’s an entire spectrum of design talent that many may not have had the opportunity to experience before, people who are making real waves in the industry through their thinking, their process, and their bravery to do things differently.
Early and mid-career creatives bring an openness, a willingness to experiment, test, and embrace serendipity, that can be incredibly energising for the wider design community. At BOUNCE, I try to create spaces where that curiosity and risk-taking are not just welcomed but celebrated, and where emerging voices can be in genuine dialogue with more established practitioners from national and international design communities.
When you curate a lineup that combines both — the experience of those who have built long, thoughtful careers and the fresh perspectives of those forging new paths, you get something special: a richness of conversation that feels raw, uncomfortable at times, authentic, and alive. That dialogue, that exchange of energy and ideas, is what keeps our industry evolving.

Which sessions, speakers, or projects this year are you particularly excited about, and why?

It’s really hard to pick just one. I’m really looking forward to all sessions. This year’s theme, Being, is one I’m genuinely excited to explore – particularly in how each session and speaker interprets and responds to it. I’m looking forward to seeing Studio Spass’s work and process, especially how their practice invites engagement from viewers. Ciara Wade and Shane Casey bring a compelling human-sciences perspective, reminding us that design is rooted in behaviour, research, and service systems. For type lovers like myself, the practices of Patrycja and Agyei, situated at the intersection of design craft, business strategy, and typographic innovation – promise to be especially exciting. Luna Maurer’s inclusion adds a rich experimental, mixed-media dimension that pushes disciplinary boundaries and encourages creative risk-taking. And finally, the panels will bring the theme of Being to life, not by providing definitive answers but by provoking new questions and aiming to offer thoughtful challenges that deepen the overall discourse.

For those attending BOUNCE for the first time, what’s the best way to make the most of the festival experience?

For anyone joining BOUNCE for the first time, the best thing you can do is come with curiosity, openness, and a willingness to engage. This isn’t a passive, sit-back-and-listen type of festival; it’s an interactive, conversational experience. We want people to ask questions, challenge ideas, and share their own perspectives. We’ll have the “bouncey” mic ready to launch into the audience as always, giving you the opportunity to become part of the conversation.

I’d say: spend time not just at the talks, but in the in-between moments, the coffee queues, the post-panel chats. That’s where some of the most valuable connections happen. BOUNCE is designed to dissolve hierarchy: whether you’re a student, a mid-career practitioner, or an established leader, everyone’s contribution has value.

And finally, take the spirit of BOUNCE, that focus on process, reflection, and experimentation, back into your own practice. The festival is really a catalyst: it’s about recharging creative energy, reconnecting with why you design, and finding your next ‘what if?’ If you leave feeling both inspired and slightly unsettled, in the best possible way, then you’ve made the most of it.

We’d like to thank Danielle Townsend for sharing her insights and giving us a closer look at the vision, impact, and future of BOUNCE. For more information and to join the festival, visit BOUNCE

When?
January 16th 2026

Where?
Trinity College
The Arts Building
Dublin, Ireland

Tickets available here!

© Pictures by BOUNCE, Hazel Coonagh, Aleksandra Schmidt

Edgar

Frere-Jones Type is celebrating its tenth anniversary with the release of Edgar, an oldstyle text family. Designed as a sibling to Frere-Jones Type’s Mallory typeface, Edgar offers a lively rhythm for long-form reading, and also explores the intertwining of personal and public histories.

Edgar owes much to designer Tobias Frere-Jones’ British ancestry, as well as the British typographic tradition. It begins with his great-grandfather Edgar Wallace, a renowned author in early 20th century Britain. Wallace’s novels — mostly crime thrillers — were written with an easy conversational rhythm that Frere-Jones wanted to replicate in the shapes of the text itself. The letterforms touch on the types of William Caslon and Alexander Phemister, drawing on two different centuries of type history.

Swiss designer Nina Stössinger also played a leading role in developing Edgar, particularly its italics. Their different cultures, as well as their shared type history, has led to an organic typeface that is both comfortable and compelling.

Edgar’s roman and italic are drawn out of two different centuries of type history: eighteenth century for the roman, nineteenth century for the italic. Simplified a bit, the italic’s job is to *not be the roman*, so the design team of Frere-Jones and Stössinger wondered if evoking a wholly different period of history could be an effective solution. The result is not just a historical exercise, but a clearer semantic structure for the reader.

Honoring the text — as any typeface should do — means not only inviting the reader to visit and stay, but also recognizing the shifting needs of content. Edgar offers oldstyle figures as a default, being best suited to running text. Lining figures, the best companions for an all-caps setting, are available as alternate forms. Tabular figures are available for data in columns, as well as superior and inferior forms for footnotes and chemical formulas. All styles also include small capitals, for further refinements.

Edgar supports over 200 languages, covering all major languages in the Latin alphabet in North, Central, and South America; Western, Central, and Eastern Europe, and Vietnam.

More on Edgar here.

PANORAMA a colored monospaced font

PANORAMA explores typography’s function and potential for visual expression. By pushing font technology’s limits, it investigates alternative uses of alphabetical systems, transforming letters into dingbats to compose new narratives.

By diverting the conventional glyph system, PANORAMA becomes a tool for composing abstract landscapes through the design and construction of a monospaced font. Beneath this collection lies an alphabet opening new possibilities for creating visual languages.

Route To Christmas

Christmas is more than just a celebration – it’s a collection of stories that we all experience in our own way. With our Route to Christmas, we take you on a journey through 24 bizarre and extraordinary facts about Christmas to make you smile, marvel, and reflect.

A Christmas poster that doubles as gift wrapping paper – printed in two PANTONE colors on high-quality offset paper. It is finished with gold hot foil stamping. The journey begins on the shipping envelope, which features Germany’s largest snowman and ends with Rudolph, the world’s most famous reindeer.

Route to Christmas
Folded poster: 55 x 80 cm
Paper: IGEPA Soporset Premium Offset, 80 gsm.
Mailing envelope: Gmund Used 8, 300 gsm.
Finishing: flat hot foil stamping in white and shiny gold.
Fonts: HAL Timezone, KTF Forma
Printing and finishing: Effektiv Druck+Veredelung
Concept and design: Lars Schrodberger

Onigiri

Onigiri is an experimental display typeface inspired by the triangular Japanese rice ball snack. Each letterform fits the silhouette of an onigiri, exploring the boundary between geometry and legibility. In Onigiri Black, the letters flip and interlock automatically, creating a zipper-like flow, while Onigiri Mono’s static rhythm works ideally for patterns. OpenType features allow switching between each glyph’s upward- and downward-facing variant, turning the typeface into a playful design tool.

Experimental Monograms

This work explores monograms in motion: making letters dance and giving them an almost 3D dimension. Using the Mon Nicolette Toscane typeface, I experiment with distortions that generate hybrid forms, oscillating between legible and illegible, to question the boundary where letters become images.

Graphic Languages eBook

Following its rapid sellout, Graphic Languages is now available as an eBook. This visually compelling volume explores the world’s most influential writing systems, edited by Oliver Häusle in collaboration with leading international type designers and experts.

The book highlights the unique DNA of each typeface—its form, cultural significance, and its role in human communication. Serving as both an introduction and a handbook, it invites readers to explore the history, meaning, and creative potential of type, showing that type not only communicates—it connects.

Featured writing systems include:
Adlam, Arabic, Armenian, Bengali, Chinese, Cyrillic, Devanagari, Ge’ez, Georgian, Greek, Gujarati, Gurmukhi, Hangul, Hebrew, Japanese, Kannada, Khmer, Latin, Malayalam, N’Ko, Oriya, Sinhala, Tamil, Telugu, Thai, Tifinagh.

Get your eBook now here or on all major platforms!

Bloco Display

Bloco is a modular typeface born from code and shaped by hand. It started in Processing, where an algorithm built pixel forms on a strict 9×9 grid. From those raw blocks, each letter was refined in Illustrator, adding rhythm and intention. The result feels both engineered and human — a mix of math and emotion. Bloco honors structure, repetition, and the small imperfections that make geometry alive.

Candy Display

Candy Display is a vibrant display font designed for impact and personality. Its characters work together in harmony, creating a playful and cohesive rhythm for your creations. With generous curves and a bold, joyful energy, Candy Display is ideal for pop-inspired branding, eye-catching titles, and expressive visual identities. The font includes three distinct styles — Regular, Italic, and Backwards — giving you creative flexibility to shape bold and memorable compositions.

COHAB Display

In the ’80s, São Paulo’s COHAB projects sat on the city’s outskirts with limited services and rising violence. I spent 20 years in one of those buildings—four kids in a tight home, with parents working hard to keep us safe. Despite the challenges, I still carry good memories. The blocky, Bauhaus-inspired architecture shaped my eye as a designer and inspired this typeface.

Fragment

Born and raised in Kolkata, Ananya grew up moving fluidly between Bengali, Hindi, and English, shaped by local speech and a strictly English-speaking convent education. While her spoken language became a seamless blend, her written Hindi felt detached from her voice. This poster explores the first five Devanagari consonants — fragmented, inverted, and overlapping — as a personal attempt to reclaim written Hindi as her own.

Human Typer – Encounters Within at Royal College of Art – London – Uk

n Human Typer, I wear a suit that turns my entire body into a writing instrument, and I type onto a vast, segmented room The paper field functions as the field of action, the room where the writing happens. Some of the words will be fading, an allegory of the efforts we make, efforts that sometimes work and sometimes do not, sometimes fading into the past or holding the fragile quality of a dreamlike, future vision but also referring to memories.