Since the launch of the first iPhone in 2007, our haptic world has been dominated by uniform, smooth touchscreens. However, a digital code cannot be physically touched, making it inherently difficult to interact with.
As the design process also increasingly takes place on computers, detached from physical materials, many products suffer from poorly designed tactility. As designers, however, it is our responsibility to consciously design tactile experiences, especially in these digital times.
The German title “Begreifen und berührend” could be translated to “Grasping and Touching” and highlights the multifaceted aspects of tactility in design.