Dingos

Dingos is a display & joyful typeface specially handcrafted for strong and powerful usage, with a versatile touch. It was designed by Julia Martinez Diana, and published in 2020 by Antipixel type studio.

Consisting of 4 styles, Display, Display Outline, Stamp & Stamp Outline, Dingos is perfect for any medium or large use due to the precise shape of its outlines, which were hand-crafted glyph by glyph. Perfectly suited for graphic design and any display use!

Some of Dingos’ features are ligatures for specific character combinations, kerning, numerators, fractions for any number combinations, arrows, and a large glyph coverage to ensure an extended language support. In addition, the Stamp styles include three alternating alphabets to avoid repeating textures, providing a more natural feel. All of these, and more, will make your work distinctive and powerful!

Dingos

Foundry: Antipixel
Designer: Julia Martínez Diana
Design Date: June 2019–March 2020
Release Date: March 10th, 2020
Styles: Display, Display Outline, Stamp & Stamp Outline
Imagery design: Julia Martínez Diana
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Nice and Slow

With the pandemic, global panic has ensued inspired by the expected collapse in global industries and power systems – an anxious narrative about the livelihood of the capitalist system is being pushed down to every individual on the personal level; highly contradicting the state of things for each individual. For the first time, we’re forced to sit down. With our past, with our present, and with our future. With ourselves and with our environments. We’re forced to sit down and contemplate, we’re forced to pause and sit eye to eye with a new rhythm, with a new normal and learn to live with its otherness from the “normal” we supposedly want to get back to.

CO-EX-IST

This poster is made from a vintage deck of KAN-U-GO cards, an old British word game.
The deck is a hundred years old and still perfectly playable – a reminder of how things can simultaneously stay the same and evolve beyond recognition. This is my main takeaway from the surreal present we are experiencing : among all the current talk about radical change, we all yearn for the same things and feelings, in an overwhelming sense of immutability. And perhaps these two things can coexist.

Just œ it!

Coexistence simply means living together. That can be challenging for a society, but if you don’t want it or try it, you are excluding certain people. That leads to racism, sexism, fascism and death. Just do it like the œ in cœxist: coexist. The poster shows through the o and e 3 different points of decision.

WE ARE ONE

I am You You are Me We are ONE Loop.
cyclically we orbit, we allow the shadow through, we allow the light in, we shed our skin and allow rebirth, we release things overwrought and welcome tranquility, beauty, fresh energy, healing
United in a coil of existence, each unit within the sequence is crucial to the integrity of the whole.
We are One.

Never thought it would be so difficult

All of the artworks represent and want to create a dialogue about the fragility and fluidity of the term of coexistence. Even more nowadays, the term has shifted and distorted making us wonder what it means finally to coexist? And also with who? with the others? with nature? with ourselves?

Understanding others perspectives

A perspective is not right or wrong by default. It is simply what it is: the viewpoint of an individual person. Each of us has such a viewpoint; there will always be two sides to every story. In order to coexist in the future, we must be able to take both perspectives and try to understand them.

May We Love

To coexist means to openly share our respect, validation, criticism and love with one another. Instead, we’re used to boundaries and hesitate to express ourselves truly due to shame or anxiety. Here, »may we love« isn’t a nervous question, but rather repurposed to be a cheerful invitation.

Noughts and Crosses

Coexist is based on the childrens’ game of noughts and crosses. Which to a certain degree is a game of chance. Each player takes turns to place either a nought or a cross in a square. The object of the game is to try and get a complete line of noughts or crosses in a straight line. The player who achieves this first is the winner. So the Coexist graphic implies that if you play correctly you will produce a winning outcome.

Auslöser Magazine Issue 3

The Auslöser Magazine Issue 3 features Interviews with Paul Albert Leitner, Nadia Morozewicz, Daniel Chatard, and Katrin Koenning, a behind the scenes of Vienna Secession, and a detail on Apple QuickTake.

Auslöser Magazine is a bilingual (German and English) indie print magazine that focuses on the human stories behind the camera. The Auslöser Magazine Issue 1 (available since March 2019) features 4 long-form in-depth interviews with Friedl Kubelka, Yanina Boldyreva, Wolfgang Zurborn and Brian Finke. Also, there is a behind the scenes photo reportage at the famous publishing and print house STEIDL, and in detail a very special camera from the WestLicht camera museum.

Auslöser Magazine Issue 3

Publisher: Self-publishing company Auslöser
Release: March 2020
Chief Editorship: Sebastian Gansrigler
Art Direction: Sebastian Gansrigler
Assistenz: Kay von Aspern, Martina Schreiner, Niko Havranek
Editing and Translation: Veronika Gansrigler
Workmanship: thread-stiching paperback
Format: 16 × 22 cm
Volume: 160 pages
Language: English, German
Paper: Circlematt White
Typeface: Calyces (Charlotte Rohde), Moderat (Tightype)
Printing: 4-farbig Offset, Printing house Gerin
ISSN 2617-4847
Price: € 20.– 
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WEALLEXIST

Given the current situation, it is more important than ever to widen our view – away from a unidimensional perception and towards a 360° view. This requires not only a certain mindfulness of our immediate environment, but also a significant leap out of our comfort zone, which is as equally important. If the virus forces Germany to run up against its limits, one can only imagine how this situation affects countries with considerable worse starting points. #weallexist (reading direction: bottom to top)

People@Home

People@Home is a joint effort to form an impromptu community of stay-at-homes in times of global pandemics. Initiators of the project are graphic designer and illustrator Moriz Oberberger and designer and web developer Philipp Polder.

The cause of their project is to raise some money for charity (specifically for the Covid-19 Solidarity Fund by the WHO) by offering hand-drawn animations as a donation incentive. Every donor is added to an ever-growing public list of participants and can link to their website. Thereby they can discover their friend’s friends, be entertained by the animations and support a good cause at the same time.

The main idea behind this project is to reflect on this collective experience of self-isolation and social distancing. The designers want to bridge this gap by creating a spontaneous community, that everyone could be a part of. They hope to give all participants the opportunity to form some sort of connection to the project and to each other through discovery. The colorful characters, that each donor becomes a patron of, are representative of the various absurd ways to cope with the ongoing situation. The constant flow of new animations should entertain the “People at Home” and perhaps give them a little something to look forward to. Finally, supporting a good cause with a small donation is also a sure way to feel a little less bleak.

So far 150 people joined the People@Home community and they raised already more than € 2,000.– of donations. Keep spreading the word and become a part of this community as well.

People@Home

Project initiated by Moriz Oberberger and Philipp Polder
Visit People@Home’s Website and make a donation!