Summer Workshops Basel 2026

This June and July, the Institute Digital Communication Environments (IDCE) at the Basel Academy of Art and Design FHNW opens its doors for the Summer Workshops Basel 2026. Eight one-week workshops invite students, educators, and graphic designers to dive deep into both analog and digital communication practices.

The program is designed for professionals and emerging talents alike—communication specialists, marketers, designers, artists, students, and assistants—offering a condensed, practice-oriented learning experience. Each workshop focuses on developing concrete skills for contemporary design and communication formats.

The eight Summer Workshops:

Hacking Gutenberg – Erik Spiekermann et al. | 8–10 June 2026, Berlin
Inquiry by Design – Michael Renner | 23–27 June 2026
Generative AI in the Context of Art and Design – Ludwig Zeller | 23–27 June 2026
Poster Design – Leander Eisenmann | 29 June–3 July 2026
Tender Computing – Sophie Kellner | 29 June–3 July 2026
Type Design – Philipp Stamm | 6–10 July 2026
Creative Coding – Ted Davis | 6–10 July 2026
UX / UI Design – Thomas Bircher | 13–17 July 2026

Whether you want to experiment, expand your skillset, or explore new approaches to design, the Summer Workshops offer a concentrated and inspiring environment to learn from some of today’s most compelling voices in communication, design, and art.

Where?
Hochschule für Gestaltung und Kunst FHNW
Campus der Künste
Freilager-Platz 1
4002 Basel
Switzerland

Application
Application deadline: Four weeks before the start of the respective workshop.
1 week: CHF 900, 2 weeks: CHF 1700, 3 weeks: CHF 2400 , 4 weeks: CHF 3000
Student’s discount: 20 %
The workshops are taught in English.

More informations about the workshops and the application can be found here.

집:Zuhause

[Between the Strange and the Familiar: ODD82 Exhibition in Munich] ODD82, a Munich based collective of Korean designers, presents an exhibition exploring the shifting meaning of “home.” Moving between unfamiliar environments and everyday routines, the works reflect on how strangeness becomes part of a new normal. The artworks reflect a state that exists between adaptation and longing, between the familiar and the unfamiliar.

Don’t be hurt

Some people carry words in their hearts, while others choose to carry them on their bodies—I created this work with that idea in mind.

To celebrate Hangul Day, I participated in a Korean typography tattoo feature in GQ.

The visual was created based on a piece of writing about the phrase “Don’t be hurt” by Jang Ryujin.

CONVERGENCE

In a multilingual society, different languages seem to merge with each other. Future societies might encounter a singularity where multiple languages converge and explode into new languages.
Drawn mostly with code. Font VibeMo Pro from Morisa Fonts. Made for the poster exhibition .

Eyeballs: A0

A0 size version of the series. Originated from a sketch made while experimenting with drawing grids on spheres using ray marching. The series was initially made as a video on instagram, then as an interactive installation at a residency program , and as an image big enough for A0 size printing for a poster exhibition .

CANDY KKUN

This is a Korean digital lettering work combining the words “Candy” and “Kkun.” I intended “Candy” to convey a smooth and sweet impression, while “Kkun” refers to a person who is highly skilled or accomplished in a particular task. Through this combination, I aimed to express the idea of someone who performs work in a refined and appealing manner. This work was exhibited in 2022 at the National Hangeul Museum.

BANG

I often spend time with my two sons, and we frequently talk about “farts.” When my younger son, who is seven years old, brings up the topic, we burst into laughter and build a strong emotional connection. “Fart” has become a joyful and playful subject in our conversations, strengthening our bond. The reason I chose the character “Bang” is to express these meaningful memories through my work, and I made a particular effort to reflect this experience in both form and color.

PLANET SPOILIA

This poster was designed for the 2025 special program of the Daegu Independent Short Film Festival. The film title “PLANET SPOILIA” is arranged up and bottom, main graphics putted to center. The design features abstract graphics that reflect the film’s theme, primarily utilizing line-based elements.

VOICE OF EULJIRO

Euljiro in Seoul, South Korea, has long faced issues of redevelopment and gentrification. This work is a graphic design contribution to the 2021 archiving project by Listen to the City, a group advocating awareness of these urban issues. While many activists address such topics, collaboration with graphic designers can enhance communication and make these issues more accessible and impactful.

SEIRE

This poster was designed for the 2020 special program of the Daegu Independent Short Film Festival. The title “SEIRE” is rendered in both Korean and Roman lettering, inspired by the visual language of traditional talismans. Reflecting the film’s theme—centered on events involving the dead—I chose the talisman as a symbolic object to represent the unseen spiritual world.

DANCE TECH

This poster was designed for a performance by the Korea National Contemporary Dance Company, titled “Dance × Technology.” The design integrates flexible and fluid lettering with imagery and symbolic elements that represent movement. These layered components visually express the dynamic interaction between dance and technology. The work was created for a performance held in 2022 at the Sejong Center S-Theater.

mcbw 2026: Playground of Possibilities

munich creative business week (mcbw), Germany’s largest design event, returns from May 4–10, 2026. Organized by bayern design, it brings together an international community of creatives, designers, architects, companies, and students for a week of inspiration, exchange, and collaboration.

Taking place for the 15th time, mcbw invites you to rediscover the world of design under the annual theme Playground of Possibilities. The motto positions design as a driver for innovation, experimentation, and new ways of thinking—especially in times of uncertainty, where creativity becomes a key tool for shaping the future.

Guided by four principles—Empowering the Creative Self, Exploring the Creative Field, Turning Ideas into Action, and Creating Visions that Enrich—the program spans the full creative process, from first ideas to impactful solutions. Over seven days, Munich transforms into a vibrant platform with 200+ events, including exhibitions, installations, talks, workshops, and guided tours across a wide spectrum of creative disciplines.

The event attracts over 65,000 visitors from more than 17 nations, featuring 200+ events and 8 large-scale installations across the city. More than 200 partners contribute to making mcbw a hub for ideas, dialogue, and networking.

This year’s motto speaks to our times: amid complexity and uncertainty, design offers the chance to experiment, imagine, and shape the future. It is precisely this uncertainty that opens space for creativity, for playful, sensuous, and relevant solutions.

A key highlight is the mcbw Design Summit and Get Together on May 4, 2026, at Munich Urban CoLab, featuring international speakers and interdisciplinary perspectives on the annual theme. mcbw is open to all creative minds—from professionals to start-ups and students—and offers opportunities for active participation, including wildcard spots for outstanding ideas.

mcbw is organized by bayern design GmbH and sponsored by the Bavarian State Ministry of Economic Affairs, Regional Development, and Energy, as well as the City of Munich.

More information about the program and the locations here.

When?
May 4–10, 2026

Where?
Munich Urban CoLab
Freddie-Mercury-Straße 5
80797 München
… as well as at other locations across the city of Munich.