Rough draft

Ink gives us creative freedom. We can draw with a brush, a hand, or any object that we liked. Ink gives us the freedom to create sketches, try something new and remake, crumple, tear or soak. We can cherish our thoughts and then use them for the rest of our lives.
The poster was made by invitation to participate in the international exhibition of contemporary design Tongxiang-2023 International Exhibition of Contemporary
Ink Design

Generating 26

Generative design study around 26. We generated many iterations of the lettering. Expanding it boundaries, condensing it shapes to the core or revealing hidden connections as roots. We tried to see typography as a living body. One drawing of many organic layers and invisible circuits.

The Design Talks #02

For the second edition of The Design Talks, Warsaw will transform into the European hotspot for motion graphics, branding, and typography on February 7, 2026. Taking place at Elektronik Cinema, the event brings together designers, studios, and enthusiasts for a full day of inspiration, learning, and creative exchange. The conference unites motion, branding, and typography as one cohesive system, showing how static brands can come alive through motion typography, how to experiment with letters in motion graphics, and how to use fonts effectively to build strong brand identities.

The day will feature an international lineup of speakers, including Yevgeniy Anfalov (Kyiv Type Foundry), Johannes Breyer (Dinamo Typefaces), Kiel Danger Mutschelknaus, Liza Enebeis (Studio Dumbar), Radek Sidun (Briefcase Type Foundry), and Ben Wittner (Eps51). They will share insights, stories, and practical knowledge on connecting motion, branding, and typography, turning static brands into motion systems, using type creatively in motion graphics, and avoiding boring projects. Participants will also learn where to find fonts, how to use typefaces effectively, and what will matter most in motion branding typography in 2026.

Tickets are now available, and you can get 10% off with the code Slanted10 at checkout. Please note that the discount code is valid only for payments in Euro. Tickets with Euro payment can be purchased here.

More information can be found here or by reaching out via email at [email protected].

Whether you’re a professional designer, a type enthusiast, or someone looking to explore creative possibilities, The Design Talks #02 promises a day packed with insights, inspiration, and international connections. Don’t miss it!

The Design Talks #02

When?
February 7, 2026
10:00–19:00

Where?
Elektronik Cinema
Zajączka 7
Warsaw
Poland

Creative Encounters: Exploring the Art of “Thinking Through Making”

This project is a collaboration between Courtney Windham and Mario Bocanegra of Auburn University’s School of Industrial + Graphic Design.
The original collages are composed of photographs by Mario Bocanegra, collected images by Courtney Windham, and AI-generated images that have been cut, pasted, placed, and reassembled as new works of design and art. The work is designed to promote a call for presentations at the Spring 2024 MACAA Satellite Virtual Conference.

Breakpoint

BreakPoint is a response to the question: what would a typeface look like if secrecy were coded directly into it, rather than applied manually. The result is a variable typeface with multiple axes that shift in legibility, complexity, and distortion—drawing directly to the ways secrecy manifests itself in digital systems.

Users are invited to experience for themselves: https://www.kamber.work/type-specimen/breakpoint

Web dev—Michael Lee
Created at RISD

Custom Lettering for The Mighty Tiny & The Many Few

This project involved the creative direction, cover artwork, and bespoke lettering for Be The Good People, the first full-length release by The Mighty Tiny for ÅND&. Letterforms were built from torn paper scraps, assembled and scanned to retain texture and material noise. This added a unique and personal touch to the visuals and emulated the essence of the music.

Design by Studio8585
Creative Direction by Mario Depicolzuane
Lettering and illustration by Varshini KVSS

Collaborative Collage Posters

In this project, students compose posters via analog, collaborative methods. For each composition, a series of random prompts are issued. E.g., Students explore verbs like weave, tear, and layer. I foster an improvisational approach by periodically requiring the students to swap compositions and work collaboratively. Time limits are set and each collage is executed in 20 minutes or less. Secondary type is added digitally. PLEASE REFER TO MY EMAIL AS IT CONTAINS A DETAILED EXPLANATION.

Bubble Shift

An interactive web-based typographic tool that creates liquid bubble distortion effects on text using WebGL shaders and p5.js. This tool allows you to create dynamic, water-like text effects with customizable animated bubbles that displace and refract the typography.

Street Glyphs

Street Glyphs is a collection of letters drawn in urban spaces using a self-made tool that creates spatial slit scans with a phone. Combining sensor data with a live camera feed makes it possible to paint with video in 3D by moving the phone through space. Recorded samples are then loaded into a special workstation, where the glyphs can be composed and customized. Drawing inspiration from the rebellious spirit of graffiti, each glyph represents the environment in which it was created.

Created by AI

Poster – Created by AI
The poster visualizes the phrase “Created by AI”, with each letter composed of digital glyphs: icons and markers from design software representing fills, outlines, and empty states.
The composition reflects on automation and digital authorship, where human presence is minimal.
It explores the interplay between code, interface, and visual form, questioning the boundaries between machine-generated perfection and residual human influence.

Stories variable typeface

This variable font Stories challenges the manner in which type styles should function. With the dynamic nature of the web and digital tools available, it questions why digital type should still be limited by the rules of the mechanical typeset. Type was designed considering moment of transition as an inherent part of the typeface. With a move of a toggle the letters transform from contemporary and structured form into a dynamic and rule bending shape.

Human touch

Poster – Human Touch
The poster examines human presence and imperfection through type drawn with a glue gun.
Its raw, tactile texture emphasizes the physical act of making and the tension between control and spontaneity.
The composition centers on unrefined human gestures, showing type as both medium and expression, embodying presence, vulnerability, and the delicate boundary between approachability and distance.

x_3

X_3 depicts a distorted X-ray of human knees, grotesquely bent beyond natural form. The work reflects human self-denial: questioning myths can fragment mind, body, and spirit. The bent X-ray embodies the toll of consistent negation. Typographic form and human vulnerability intersect, visualizing denial as both concept and condition.

ON

This typeface functions like a minimalistic modular light system built from dots and glowing segments. Letters are formed through signals rather than outlines, creating a rhythmic, almost kinetic presence. It reads as technology in motion — less about text, more about attention, pulse, and state.

Volume(s): the Essence of Form

“Volume(s): the Essence of Form” examines sculptural language through typography and image-making, inspired by Constantin Brâncuși. The project layers photograms, prints, and frames to explore how images can become sculptural. Typographic explorations use an ovoid as each letter’s “counter” (a motif from Brâncuși’s work), sculpting around it while preserving anatomical integrity (as much as possible). It is a question of volume, form, and the intersection of visual disciplines.

x_2

X_2 is reimagined as a scissor, highlighting its bold, characterful form. By nature, the scissor divides, mirrored in the letter’s pixellated design, referencing the digital world. The work reflects social media’s fragmenting effect, separating communities under false sparkle. The X merges letter, tool, and concept, visualizing division in a digital age.

In Tune With Type

These experimental posters are part of a larger collection of my work titled “Tuned In With Type”. This is a project that explores the expressive typography in the world of music, in particular mirroring the melody, themes, tone of voice and lyrics of a few songs that all differ between each other in those characteristics. I particular, here you can see posters for “Dreamer” by Lucifer and “Antagonist” by Nova Twins. The type was modelled in air-dry clay for texture, then digitally manipulated.

x_1

X_1 is a typographic study of the placeholder state in digital design software. This pale blue X represents absence and negation before meaning appears. Built on a strict perpendicular system, it asserts itself without illustration, embodying pride and autonomy. The work captures the tension between presence and absence, showing negation in its most reduced typographic form.

Ruins, Fragments and Volumes

This series of drawings and paintings explores playful typographic form as spatial structure, investigating the intersection of art, design, and architecture. Inspired by architectural fragments, ruins, and sites, the works examine cross-sections, form and counterform, and scene complexity. The drawings allow narrative to emerge through form rather than words.

Optical Illusion Calendar 2025

For the year 2025, I have created a calendar that shows a different optical illusion poster every month. Some of these experiments play with typography. In addition, you could tear the poster out of the calendar every month, resulting in a small poster collection at the end of the year.

No Cure For Curiosity (Photogram Poster)

To create this poster, Hester combines new and “dead” technologies. Each letterform is made in the darkroom using photo-sensitive paper and physical objects (glass, 3D prints, cellophane, and gelatins). The photogram process is very delicate and experimental. Small changes can produce radically different photogram prints.

The photograms are scanned, lightly edited in Photoshop to remove things like dust and fingerprints, and composed in InDesign.