Designpreis Rheinland-Pfalz 2026

The Designpreis Rheinland-Pfalz 2026 is now open for entries. Designers, studios, agencies, companies, craft businesses and emerging talents are invited to submit their best work—provided there is a connection to Rhineland-Palatinate, whether through their place of residence, business location, university or creative partners.

Eligible projects include work in communication and media design, industrial and product design, interior and spatial design, fashion and craft, completed or published since January 2024.

Submissions are accepted in two categories: PROFESSIONALS for commissioned work and TALENTS for graduation projects and work developed at universities or vocational schools. Professionals pay €50 incl. VAT per project; submission is free for Talents.

An expert jury will select up to twelve projects. The most outstanding entries will be awarded the titles “Best of Talents” and “Best of Professionals”. This year’s special award, “Kultur gestalten”, celebrates a pioneering project from the cultural sector.

Award-winning projects will be showcased at the ceremony at Staatstheater Mainz, in the exhibition, on social media and on designpreis-rlp.de—and will benefit from additional visibility through press and media coverage. Talents can also look forward to prize money of up to €5,000.

Submit here
Deadline: August 3, 2026

PHOSPHORUS

These are not illustrations, but existential cries.

Everyone experiences moments in which a rupture becomes visible in what once felt like a unified perception of the world. This project of 80 works exists at exactly this threshold, between the self and the will of the world. Between long forgotten ideas, a sense of experimental responsibility, personal history, and an overarching void.

Through deliberately reduced means and strict formal constraints, the attempt is made to approach something that resists linguistic definition. Fragments of analogue film photography, shards of language, philosophical concepts and abstract patterns come together as a fractured portrait, quietly breathing within the overwhelming turbulence of the world.

What cannot be spoken remains in silence. And it is precisely this silence that the static image begins to approach.

This visual book is an attempt to capture a state that cannot be translated into language. Emotions are compressed to such an extent that they lose their recognizable form. Not a narrative, not a process, but a point of pressure where everything turns into electric current. Image and humanity cease to function. What remains is an inner scream transformed into silence. The residue. The distilled sediment of human experience.

Created at the lowest point of a life, this book becomes a form of self therapy, an attempt to survive and translate personal pain into visual language. Each work follows the real chronology of that period, tracing the slow movement from collapse towards reconstruction. What begins as a silent dialogue with despair gradually becomes an act of healing.

Not only a document of inner rupture, but also a trace of self redemption through image.

PHOSPHORUS

Design: Yehor Bread, Melville Brand Design Studio
Release: 2024 (1st edition), 2025 (2nd edition)
Format: A4 + A5
Volume: 176 pages
Language: english
Printing: Digital print in Ukraine 
Editions: First edition – 50 copies (2024), Second edition – 17 copies (2025)

MORE INFORMATIONS CAN BE FOUND HERE
BUY HERE

The Story of The Northern Block’s Next Series

Between 2012 and 2017, several of The Northern Block’s typefaces reached a new level of maturity. This raised a question: how could successful designs keep evolving instead of standing still? The answer became the ‘Next Series’. Its focus: to refine, expand, and futureproof the foundry’s best-known typefaces through technology, collaboration, and cultural expertise.

Client feedback and the demands of the digital world shaped the Next Series. The Northern Block developed Lintel Next, Loew Next, Loew Next Arabic, Loew Next Devanagari, Nuber Next, and Nurom Next, investing years to create adaptable typefaces for web, mobile, and global branding environments. They improved legibility, built flexible weight systems, and ensured support for small-screen interfaces so the designs perform smoothly across digital and physical platforms.

Collaboration is central to the series. The foundry partnered with international specialists in Arabic, Devanagari, and Hebrew to ensure cultural accuracy and effective multilingual communication. Nurom Next, for example, now supports over 350 languages, with an Arabic extension currently in development.

The Next Series is more than just visual refinement. It shows a new way of thinking. Combining technical skill with cultural awareness, The Northern Block has built a process based on evolution, adaptability, and shared expertise. These typefaces are made not just to last but to grow with global communication needs.

Next Series

Foundry: The Northern Block
Type Designer: Jonathan Hill, Tasos Varipatis, and collaborators (depending on the individual typeface)
Creative Lead: Donna Wearmouth
Weights: Light, Regular, Bold
Styles: Normal, Diamond, Dot, Square, Line
Formats: OTF, TTF, WOFF, WOFF2

WHERE TO BUY

Recap CXI 2026 in Bielefeld

On June 12, 2026, the CXI – Conference on Corporate Identity took place at the Rudolf-Oetker-Halle in Bielefeld. Together with a group of students from Mainz University of Applied Sciences, we had the opportunity to attend and experience one of the most distinctive conference formats in the field of branding and design.

What sets CXI apart is its unique stage concept: clients and agencies appear together, presenting their projects in a joint dialogue. Rather than polished case studies from a single perspective, the talks open up the process itself — revealing negotiations, decisions, uncertainties, and the collaborative thinking behind corporate identity and design systems.

This year’s program once again featured a wide range of international brands and studios. Among the highlights were Lloyds Bank and Wolff Olins, fraenk and Make Studio, Zalando and Kurppa Hosk, Lufthansa and MetaDesign, as well as Katholino Kitas and Eiga Design. Each of these cases offered a different perspective on how complex brand identities are developed and maintained, and how much trust and alignment is required between client and design partner.

A particularly contrasting set of contributions came from the cultural sector. The Volkstheater Wien together with Karl Anders, as well as the KW Institute for Contemporary Art with Correspondence, demonstrated how cultural institutions often operate under different conditions — allowing for more experimental, bold, and sometimes more radical visual and conceptual approaches.

Between sessions, the foyer functioned as an active space of exchange and exploration. Visitors moved through displays of paper, print, and material innovations, with exhibitors presenting a wide range of samples, applications, and production techniques. It became a space to browse, compare, and physically engage with current developments in print and material culture.

Once again, CXI highlighted how much dialog, negotiation, and mutual trust is required to build coherent and lasting brand identities. The conference remains one of the most relevant platforms for corporate identity and branding discourse in the German-speaking design landscape!

Limited Special Edition Digital Tools

In collaboration with Metapaper and Gallery Print we are thrilled to present a special edition of Slanted Magazine #47—Digital Tools. In addition to the magazine, this edition includes ten art prints by various artists representing the theme of the issue by showcasing diverse digital tools.

The 23,5 x 15,5 cm art prints are each printed on a different high-quality Metapaper paper, using varied printing techniques such as foil, varnish or debossing.

The following prints are included:

Encrypted Archives by Lena Weber
Iso Drawing by Nahuel Gerth
Moon Cycles by Dounia Rebeiz
Introverted by Karl Sims
Superpower by Philipp van Laar
Dot to Dot to Dot to Dot by Matthew Clark
Typozone/6/Typo Biomimetics by Dora Balla
Root by Ana Maria van Dierendonck
The Warmth by Roselena Ramistella
Downtown Egg Fishing by Victor Verhelst

The set includes a poster—listing all prints, their artists and tools and techniques used—as well as a sleeve, both designed by Lars Harmsen.

BUY HERE

About Slanted Magazine #47—Digital Tools
Spring/Summer 2026

Slanted Magazine #47–Digital Tools examines the instruments that shape contemporary creative practice. This issue offers a diverse insight into the global creative scene and uses numerous examples to show how digital tools are used to create, question, and rethink design itself. By introducing new workflows and technologies, Slanted Magazine #47—Digital Tools inspires both experienced designers and beginners to explore the creative potential of digital design. Find out more about the issue here.

What Are You Doing, Dave?

Tools Don’t Replace, They Are Tools.
A passing glance at the history of design is enough to recall that Letraset did not replace the graphic designer. Neither did QuarkXPress. Neither did InDesign. The web leaves some room for doubt. Generative AI leaves considerably more. Every time, with every new wave of tools, the professional community has gone through the same sequence: panic, fascination, uncritical adoption. The relevant question has gone unanswered: not what the tool does, but what the project requires.

The graphic design community watches this evolution like someone standing in Plato’s cave: it sees the shadows of tools and mistakes them for reality. When desktop publishing arrived in the eighties, the dominant concern was professional survival. When the web arrived, it was the turn of disciplinary identity crisis; when templates arrived, people spoke of democratisation—a euphemism for saying that anyone could produce visual artefacts without training. Now generative AI has arrived and the script repeats, with one difference: models evolve at a speed that makes the debate obsolete before it has even begun. We have it anyway.

What the Machine Draws From
To give a few examples: when Milton Glaser drew, he drew on Mantegna, on American comics, on psychedelia. Massimo Vignelli designed signage systems by drawing on decades of typographic culture, just as Stefan Sagmeister provokes by knowing exactly which tradition he is subverting. Experimental Jetset cites Dutch modernism with the awareness of someone who knows that tradition from the inside. None of them drew on a dataset, an encyclopaedia of design history, or an image bank: all of them had absorbed—Aristotle included. In the Nicomachean Ethics, Aristotle already distinguished ἐπιστήμη, demonstrable and universal knowledge, from τέχνη, the ability to make things according to learned rules. Epistème knows why something is necessarily true. Technè knows how to produce it. Design lives in technè but has spent decades seeking legitimacy in epistème—but I am digressing.

Generative AI does not automate design. It returns the statistical average of a vast visual corpus produced without critical hierarchy: an aggregate in which a Müller-Brockmann poster and an Instagram post carry equal weight, in which the history of the European poster and Canva’s output coexist without hierarchy. The model cannot distinguish because it was not trained to distinguish—which makes it, in this respect, very similar to many of its users.

The point of contention precedes AI. For years, communication design has drawn visually on the world of technology while barely grazing its surface. The glitch effect reproduces digital error without knowing what produces a digital error. Kinetic typography animates text without asking whether movement serves reading. Circuit-board aesthetics appear on posters and packaging designed by people who have never opened an electronics manual. The compelling visual effect is copied; the structure is not understood. In some ways this is not even required—but returning to generative AI, we can say it is the updated version of a conversation the design community has been having for forty years. Design Thinking promised authentic innovation in five steps. The Double Diamond gave it new geometry. Agile sprints compressed the process into two iterable weeks.
The problem was never the original intentions, but what happened afterwards: codification, commercialisation, the transformation of situated intuitions into universal formulas. The recipe book.

Paul Watzlawick had already described this structure in 1967, in Pragmatics of Human Communication, when he wrote about the double bind. The double bind is a contradictory injunction that denies what it prescribes: “be spontaneous” is the paradigmatic example. Ordered spontaneity ceases to be spontaneity, just as prescribed creativity ceases to be creativity. Generative AI appears as the final chapter: creativity is no longer prescribed, it is generated. The paradox has become a machine. And most people—not just graphic designers, but digital designers too—think: finally, something efficient.

For years we have watched improbable competitions on the “dialogue between art and science” and found them almost laughable. The latest invitation is to “explore new forms of creativity” with AI—a formula on which Enzo Mari, who distrusted the word creativity profoundly, would have had something to say. The theoretical debate exists and is substantial: Moruzzi (2025) concludes that the question “can machines be creative?” is not the most pressing one—the social implications are. Almost no one is bringing this into the professional design community.

Art and Science: An Impossible Dialogue
In 1959, Charles Percy Snow delivered a lecture at Cambridge University that would become The Two Cultures: the fracture between humanistic and scientific culture as an unresolved epistemological question of Western modernity. He was not describing an opposition that could be overcome through interdisciplinary symposia. He was describing two ways of knowing the world that operate on different premises, with different methods and different criteria of truth. Sixty-six years later, the graphic design community organises conferences on the dialogue between art and science as though Snow had never written a word. The format is always the same: a designer and an engineer on a stage, a moderator asking where the two disciplines meet, applause, no answer. The atmosphere is excellent. So is the catering.

Communication design has lived for decades with a positional difficulty: too functional to be art, too intuitive to be science. This intermediate position generates a periodic need for external legitimation, and the most available surrogate is technology. It is easier to say “I used a generative model trained on a corpus of 400 million images” than to say “I studied Swiss graphic design of the 1950s and I know why it works.” The first sounds like science. The second sounds like history—and history has no hype.

Those who have built a solid cultural genealogy do not feel that need. Erik Spiekermann knows where every typographic decision he makes comes from: he knows the tradition he is citing, he knows what he is doing and why. He does not need to legitimate himself. He uses technology—and knows it technically—without delegating his judgement to it.

No one claims technology is irrelevant; we obviously live in a hypertechnological era. Uncritical adoption reveals the absence of genealogy—what Isaac Newton called “standing on the shoulders of giants.” The visual outputs of AI applied to scientific research—protein images, particle physics simulations, neural network maps—are incorporated as aesthetic objects without anyone asking what they represent. They are loans from an epistemological context that is not mastered, used to appear as something one is not, or simply because vintage is a mine of suggestions for an era that has not yet found its own codes.

Communication design has developed a form of futurology: positioning itself at the vanguard of technological transformations it lacks the tools to analyse. The enthusiasm for generative AI in design schools has this structure—an approach hungry for stimuli with an extremely short memory. The glitch effect replaces flat design, which replaced skeuomorphism, which replaced grunge, which replaced Swiss minimalism. None of these transitions produced historical understanding, only stylistic updating. Le Corbusier wrote that “style is the death of architecture.” It may be the same for graphic design.

In 1981 Bruno Munari published Da cosa nasce cosa (How Things Are Born). The chapter on rice with spinach has become the most cited and most misunderstood reference in Italian design pedagogy. The provocation is not in the recipe: it is in the fact that even for something this obvious, analysis is necessary and not self-evident. Without analysis of the problem, any solution is arbitrary. The paradox is that this lesson has itself become a recipe. Munari would laugh—not pleasantly. He would probably laugh at this article too.

Analysis is the part of the work that education has stopped teaching—not because it is difficult to transmit, but because it is difficult to evaluate, above all difficult to transform into visible outputs. Rigorous analysis does not produce images. It produces questions, classifications, exclusions, hierarchies. It cannot go in a portfolio, though it should. In a training system oriented towards the production of visible artefacts, analysis is destined to lose.
The Unimark case illustrates what it means to analyse before resolving. In 1966, Bob Noorda—who had already tackled a similar challenge for the Milan Metr—conducted a meticulous analysis of passenger flow in New York’s subway stations to determine decision points and the nature of the information required. Information was classified into three categories: identification, direction, information. Every element of the system was designed according to this hierarchy. Helvetica was not chosen because it was modern. It was chosen because it was legible under the specific lighting conditions of underground stations. Six years later, Massimo Vignelli applied the same logic to representing the entire network: the map he produced with Joan Charysyn was not a geographical chart—it was a logical diagram built on a 45 and 90 degree grid. It was contested in 1979 and rehabilitated in 2025. The context had changed: the smartphone had solved the geographical problem. The project, built on precise analysis, had survived.

Where the Machine Invents
A corporate identity system requires formal coherence across variable contexts, typographic hierarchies that hold up under reduction, color systems that work in both print and screen, grid logics that adapt without losing coherence. These are not aesthetic preferences. They are precise technical constraints.

A generative model produces outputs that are statistically plausible relative to the corpus on which it was trained. Plausibility is not correctness. A generated logotype may look functional on screen at 72 dpi and prove unusable in two-colour screen printing. The model can recognise visual patterns; it cannot resolve production constraints. Those who have practised analysis can recognise where the model is inventing rather than resolving, where the plausible output conceals an unresolved requirement. Those who have not accept the output as a solution. AI models are evolving, and some of these limitations will be overcome—but one thing remains: a more powerful tool in the hands of someone who cannot analyse produces more convincing errors, not better solutions.

Education
In 2003 Jeffrey Zeldman published Designing with Web Standards, arguing that the web has a semantic structure, that light colours behave differently from pigment colours, that accessibility is not an option but a philosophy. He simply defined the constraints of the medium with a rigour no traditional graphic design manual could offer. Today many graphic designers sketch smartphone interfaces on paper while ignoring those constraints—and more than twenty years have passed. Why? The foundational literature exists but is neither read nor assigned. It is available on Amazon for twelve euros.

Andrea Pazienza is an example that emerges from my mentoring practice, and I could name others. I cannot exhaust the subject of design education here, nor would it be honest to try: the reality I observe shows widespread gaps—in art history, typography, communication theory, knowledge of media. Pazienza is one of the greatest authors of twentieth-century European comics. His line is of absolute quality: an artist who fused art, politics, and fierce irony. In Italy he is a foundational figure of the generation of ’77. Outside Italy he is less known than he deserves, particularly in the anglophone world, though in European auteur comics his name circulates among those who know the history of the medium. Among Italian design students, no one knows he existed. This is the signal of something deeper: a form of education that fails to transmit the historical awareness needed to distinguish influence from dependency, citation from unconscious borrowing.

Vignelli’s famous axiom—”if you can design one thing you can design everything”—presupposed a deep mastery from which to expand outward. That is something else entirely. What education produces today is a multitasking workforce for a labour market that demands flexibility over competence and speed over depth, where deeper study is delegated to personal initiative—which is a polite way of saying it does not happen.
Responsive design illustrates what happens when a technical solution dispenses with design thinking: it produces interfaces that display on any screen but are never truly suited to any of them. A smartphone is not a shrunken desktop—it has a different context of use, different interaction modality, different attention span. Designing for mobile means rethinking the information hierarchy, not resizing it. The technology to do better exists, but it requires what education no longer teaches. Those who arrive at generative AI without having built a solid foundation accept it as a given. The market demands this. Education prepares them for it. The cycle closes.

The Designer as Data
There is a distinction the professional debate tends not to name. Photoshop costs money because it sells—or rather, now rents—a tool. Free generative tools do not sell a tool: they collect data. Every prompt is a sample of aesthetic judgement. Every refinement choice is a datapoint of formal preference. When the product is free, the product is you.

The designer who uses a generative tool for free is surrendering, session by session, their own judgement as training material. Individual creativity, accumulated through years of practice and culture, is transformed into statistical pattern, aggregated with that of millions of other users, and returned as average output. The designer is no longer a subject who uses a tool. They have become a statistical sample feeding a system.
This is one of the social implications that Moruzzi (2025) identifies as most urgent—far more urgent than the question of whether machines can be creative. Almost no one in the professional design community is discussing it with the seriousness it deserves: the conversation is about style, workflow, prompt engineering, which version of the model produces the most convincing fonts. What is being surrendered, to whom, and for what purpos—that conversation is not happening.

We are not debating whether to use AI: it is being used, and it will be used. It is not even necessary to understand how it works technically—that is a specialist question. What matters is allowing oneself the minimum of doubt: what does it produce, what does it consume, what is being given away and to whom. Umberto Eco, cited by Maurizio Calvesi in Avanguardia di massa (1978), observed that the language of the avant-gardes, born in their laboratories, came to be practised to perfection by groups who had read neither Céline nor Apollinaire—having arrived at that language through music, the dazibao, the party. And the high culture that understood that language when it was spoken in the laboratory no longer recognises it when it finds it spoken by the mass. Communication design is in exactly this position: it has adopted the language of technology without understanding its structure, and can no longer recognise it.

I close with a question: is doubt the only tool the machine cannot return as output? We shall see.

Written by Claudia Costantini. 

TYPOZONE /6/—Tipobiomimetics

Typozone is an international typography and graphic design biennale organized by the Media and Design Institute of Eszterházy Károly Catholic University in Eger, Hungary. Since its launch in 2017, the project has gradually evolved into a Central and Eastern European platform connecting universities, designers, researchers, and students through exhibitions, conferences and publications focused on typography as a cultural, conceptual, and experimental practice.

The 2026 edition, Tipobiomimetics, explores the intersection of typography, ecology, biomimetics, and speculative visual systems. Rather than treating nature as a source of visual imitation, the project investigates how natural systems adapt, communicate, and organize themselves—and how these operational logics may influence contemporary typographic thinking.

The exhibition approaches typography not simply as a tool of visual communication, but as a dynamic system capable of interaction, transformation, and environmental responsiveness. The participating works examine the relationships between biological structures, generative systems, visual language, and posthuman design perspectives.

The project brings together students, educators, designers, and researchers from twelve universities through exhibitions, lectures, workshops, and an international conference.

TYPOZONE /6/

Organizer: Media and Design Institute, Eszterházy Károly Catholic University, Eger, Hungary
Curators: Lajos Csontó, Szabolcs Süli-Zakar, Zoltán Zeman
Categories: experimental typography, speculative design, visual culture, ecology, biomimetics

Recap: European Design Festival 2026

The European Design Festival 2026 brought the European design community to Sofia this year. The Bulgarian capital proved to be the perfect host for a long weekend full of inspiration, encounters, and new perspectives. Between history, culture, and a vibrant creative scene, the city offered an ideal setting for exchange among designers from across Europe.

The festival began with a city walking tour through Sofia led by Bulgarian guide Rossen Potzkov, who provided a direct and personal introduction to the city, its history, and its contemporary cultural landscape.

The first conference day featured talks by Andrea Gassner, Melike Tascioglu-Vaughan (ICoD), Paul Voggenreiter & Miroslav Zhivkov, Léa Bruneau (Production Type), Ivaylo Nedkov & Tsvetislava Koleva (FourPlus), and Frank Baas & Yuri Nauta (G2K).

Andrea Gassner presented her interdisciplinary approach to design across space, communication, and systems. Melike Tascioglu-Vaughan spoke about the international design network fostered by ICoD and the importance of exchange, collaboration, and shared responsibility within the discipline. Paul Voggenreiter and Miroslav Zhivkov shared their experimental creative process, moving between scanning, archiving, testing, and recreating. Léa Bruneau gave insight into the making of the type family Ciel and the precision behind typographic work. Originally developed as a student project, Ciel was a project made “with love from Paris”, combining intricate ornamental initials with carefully crafted high-contrast letterforms. G2K focused on the relationship between strategy and digital execution, while FourPlus highlighted the value of long-term brand building through collaboration, consistency, and structure.

Beyond the conference program, the festival offered numerous opportunities to explore Sofia’s creative scene. The exhibition AndNowEast, organised and produced by the Bucharest-based Local Design Circle, provided a compelling snapshot of contemporary visual culture in Eastern Europe. The exhibition brought together a new selection of works that expand the poster beyond its conventional function, positioning it as a medium between communication, authorship, and critical reflection.

The Open Studio Visits offered a unique opportunity to step inside some of Sofia’s most prominent design and creative studios. Walking through hidden courtyards and lesser-known parts of the city, visitors were welcomed into workspaces and introduced to the teams behind them, gaining first-hand insight into their processes, environments, and ways of thinking. One highlight was the visit to Fontfabric. The studio was filled with bags, specimens, and examples of typefaces in development, offering a closer look at the craft and extensive work behind type design. With a practice rooted equally in strategy and craftsmanship, Fontfabric demonstrated how typography functions not simply as a visual tool, but as an essential component in shaping brand voice, identity, and recognition. Another memorable stop was NEXT-DC, where Maria Todorova shared insights into her work across creative strategy, emerging technologies, experiential formats, and visual storytelling. Particularly striking was The Skirts of Vitosha, the visual identity developed for the festival itself. The project transforms scanned garments into a visual system, turning everyday materials into narrative design elements that connect local culture, storytelling, and branding.

The first day concluded with the opening of Sebastian Curi’s exhibition at L44 Design Space. The relaxed evening gathering brought participants together once again outside the conference setting and set the tone for the days ahead.

The second conference day continued with presentations by Yannis Konstantinidis (NOMINT), Maria Todorova (NEXT-DC), Krassimir Stavrev & Svetla Todorova (punkt.studio), Vangelis Liakos (Beetroot), the Bulgarian Design Council, Plamen Motev (Fontfabric), and Rozalina Burkova.

Yannis Konstantinidis presented NOMINT’s work for the BBC Winter Olympics 2026 project, created entirely in-camera using real fire, physical sets, and more than 700 3D-printed figures. The project demonstrated a remarkably material-driven approach to animation and storytelling in an increasingly digital environment. Maria Todorova continued the theme of experimentation through branding and visual identity projects. Drawing from her own professional journey, she encouraged younger designers to stay curious, explore cultural developments, and remain open to influences from outside the design field. Krassimir Stavrev and Svetla Todorova of punkt.studio reflected on their long-term work in Plovdiv through the question: “What happens when you stay?” Their presentation explored design as something that evolves together with a place, growing through long-term engagement rather than constant change. Vangelis Liakos of Beetroot presented a narrative-driven approach to branding and visual communication, demonstrating how design can translate cultural and social contexts into compelling stories. The award-winning project Yiayia and Friends served as a powerful example of working with memory, tradition, and emotion through illustration, character design, and visual form. The project’s evolution continued with Christmas Adventure at Seoul Light DDP 2025, where new characters, a bespoke motion system, and carefully choreographed synchronization of movement and sound brought the universe vividly to life. The scale and ambition of the project left many attendees genuinely amazed. The Bulgarian Design Council briefly contextualized the development of Bulgaria’s design scene and its growing international presence. Plamen Motev from Fontfabric opened with the provocative statement: “Graphic design is RIP. AI is a bad chef. However, we are still here.” A question that surfaced repeatedly throughout the festival seemed to find its answer. While AI continues to reshape creative workflows, the presentation reinforced the continuing relevance of designers and type designers. Fontfabric’s work demonstrated how typography remains a central tool in shaping visual identity, supported by clarity, systems thinking, and a deep understanding of communication. It also served as a reminder that the people behind the typefaces we use every day often remain largely invisible. Rozalina Burkova concluded the conference program with a presentation showcasing a distinctive visual language that moves fluidly between illustration, animation, and applied design.

The evening concluded with the Awards Ceremony at the Lumiere Hall of the National Palace of Culture, followed by the traditional Winners’ Party inside the iconic venue, which stands in the heart of Sofia as a symbol of the city’s cultural ambition and contemporary identity. The Awards introduced a substantial restructuring of categories following extensive consultation with participants and stakeholders, ensuring that the programme continues to evolve in line with the changing practices of contemporary design. Slanted Magazine #46—Cairo was also included in the list of finalists, further underlining the geographical and conceptual diversity of this year’s selection.

The festival concluded on Sunday with a graffiti and street art tour through Sofia, organized by Visit Sofia. Moving through backstreets, walls, and hidden corners, participants experienced another layer of the city—raw, immediate, and deeply rooted in everyday urban expression. It was a quiet but fitting way to close a weekend filled with impressions and encounters.

A sincere thank you to everyone who organized, contributed to, and participated in this year’s festival. It was a pleasure to be part of it and to meet so many passionate people along the way. Looking forward to continuing the conversations next year in Copenhagen.

An Ecology of Beasts

In a moment when design is increasingly driven by individual authorship, speed, and finished outputs, An Ecology of Beasts proposes a different model.

Developed by Common Index, the project revisits medieval bestiaries as speculative systems rather than historical curiosities. In medieval culture, bestiaries were not neutral catalogs of animals: they were tools for interpreting the world, where myth, belief, observation, and imagination coexisted.

The project translates this logic into a contemporary digital context. Through an open call, participants drew a creature from a digital bestiary deck and reinterpreted it freely, with video as the only constraint. Designers, artists, filmmakers, and creative technologists responded with radically different approaches, from generative systems to text-driven works.

Rather than curating these works into a linear narrative, the exhibition was structured as a non-hierarchical system. Videos circulate across multiple screens following an internal logic, allowing difference to remain visible. Cohesion emerges not from visual consistency, but from coexistence.

This logic is extended through Cartography of Entangled States, an interactive installation that translates the presence, movement, sound, and environmental data into a continuously evolving digital landscape. Inspired by medieval mappae mundi, the installation does not represent the beasts, but the environment they inhabit shaped by participation and relation.

An Ecology of Beasts frames exhibition-making as infrastructure rather than display, and design as a collective process rather than a finished object. What it produces is not a statement, but a living index: open, mutable, and sustained through shared presence. Not for impact, but for care.

An Ecology of Beasts

Exhibition Design: Sole° Studio
Photos by: Valerio Salvatore & Luca Venturoli

More informations can be found here.

Typologie Vert

Following the success of previous editions dedicated to French, Swiss, and British typographic design, the Typologie series expands its scope with a new and significant volume: Typologie Vert. This latest edition turns its attention to the German typographic landscape, presenting an unprecedented selection that sets a new benchmark for the collection.

Initiated by renowned typographer Erik Spiekermann, Typologie is conceived as an ongoing reference tool for designers, typographers, and professionals in the fields of visual communication and publishing. With its fourth installment, the project continues to evolve while broadening its perspective: 100 typefaces from 50 foundries are featured in Typologie Vert, marking a new record for the series.

The edition is designed by the Paris-based studio Recto Verso Studio, which brings a clear, functional, and visually distinctive approach to the project. Presented in a unique 60 × 200 mm format, the typographic color chart is intentionally designed as a working tool rather than a static object—supporting everyday practice in design, typography, and publishing environments.

The visuals for this edition are created by Carmi Grau. She brings her distinctive approach to Typologie Vert, blending typography and illustration into vibrant, organic compositions that add a more expressive layer to the project.

Typologie Vert offers not only an overview of contemporary type design in Germany, but also a condensed perspective on a country long recognized for its typographic precision and creative innovation.

With this new edition, the Typologie series continues its development as a visual archive, a practical tool, and a platform for exploring international typographic practices.

More Informations about Typologie Vert can be found here.

Concrete and Code

Concrete and Code is a publication that traces the history and philosophy of Brutalist architecture while confronting a contemporary condition: the overload of information. It positions Brutalism not as a relic of the post-war era, but as a visual and conceptual framework that resonates with today’s digital environment.

Brutalism emerged in a period of reconstruction, defined by bold geometric forms and the unapologetic use of raw concrete. It addressed a world in urgent need of renewal, clarity, and structural honesty. Today, that same visual language finds an unexpected counterpart in the web: an ecosystem saturated with data, fragmentation, and continuous input—a kind of digital Brutalism, unfiltered and excessive in its own right.

At the core of Brutalist architecture lies material honesty. Concrete is not disguised; it is exposed, heavy, and direct. This rawness becomes a form of expression in itself—austere yet emotional, rigid yet human. To translate this sensibility into physical form, the cover adopts a tactile approach: a constructed surface of white glue and newspaper, layered and spray-painted to evoke the texture of raw concrete.

The book cover itself is produced in uncoated cardboard, left deliberately unrefined. Embossing introduces a subtle, concrete-like relief, while the exposed binding reveals the structure of the object, refusing concealment in favor of openness. The book becomes not just a container of content, but an architectural object in its own right.

Typography follows a modular system, with numerals inspired by Brutalist form languages. Geometric reduction and structural clarity define the typeface, echoing the architectural principles it references — an alphabet reduced to its most honest spatial expression.

Narratively, the book unfolds through photography. Black-and-white imagery establishes a post-war atmosphere of restraint and documentation. As the narrative shifts toward digital technology and the continued influence of Brutalism on contemporary artists, color gradually enters the visual field—signaling not just a temporal transition, but a shift in perception, intensity, and medium.

Concrete and Code

Art Director: Shengjie Wu
Designer: Shengjie Wu
Photographer: Chia-Yu Liu

More informations can be found here.

Recap: TypeParis Now26

On June 7, 2026, TypeParis welcomed designers, typographers, publishers, and students from around the world for Now26, its annual conference dedicated to contemporary typography. Hosted in Paris’s 15th arrondissement and moderated by Jean François Porchez, Rachel Gogel, Friedrich Althausen, Carolina Laudon, and Véronique Marrier from the French Ministry of Culture, the event brought together an international lineup of speakers whose work spans type design, branding, publishing, research, and social engagement.

A recurring theme throughout the day was the growing complexity of contemporary type design. David Quay, Hélène Marian and Léon Hugues presented ambitious typographic systems that pushed beyond conventional notions of type, demonstrating how letterforms can operate within larger visual structures and adaptable frameworks. Their projects revealed typography as a living system—capable of evolving, responding, and generating new forms of communication.

Equally compelling were the personal stories shared on stage. Astrid Stavro and Marie Carrasco reflected on their individual journeys into design, speaking candidly about the uncertainties and discoveries that shaped their careers. Rather than following traditional pathways, both described how intuition, persistence, and a willingness to experiment ultimately led them toward internationally recognized practices.

The relationship between typography and identity emerged as another central topic. Tobias Frere-Jones and Mathieu Réguer offered in-depth insights into the development of large-scale custom type projects. Through detailed case studies, they demonstrated the strategic and cultural impact type can have when it becomes an integral part of a broader visual identity system.

Beyond questions of form and function, the conference also addressed the social and political dimensions of design. Flavia Zimbardi and Özge Güven drew on experiences from their respective cultural contexts to discuss how design can engage with pressing social issues. Their talks explored the potential of typography and visual communication as tools for advocacy, education, and cultural dialogue, highlighting the responsibilities and opportunities designers face in an increasingly interconnected world.

The day concluded with a lively discussion on independent publishing featuring Julia Kahl, co-founder of Slanted Publishers, alongside John Walters of Eye Magazine, Elliot Jay Stocks, and Éditions B42’s Alexandre Dimos. Together they examined the realities of producing independent publications today, addressing questions of financial sustainability, editorial independence, audience development, and the continued relevance of print within a rapidly changing media landscape. The conversation underscored the importance of maintaining diverse publishing voices and creating platforms for critical design discourse.

For many attendees, the experience extended beyond the conference itself. The following day offered workshops that transformed discussion into practice. A type design session was led by Ulrike Rausch of LiebeFonts and Georg Seifert, founder of Glyphs. Participants were guided through developing original typefaces within a remarkably short timeframe, moving between playful experimentation and technical precision. Along the way, they explored OpenType features, variable fonts, color fonts, and even had the opportunity to test new Glyphs features that have not yet been publicly released.

As with previous editions, Now26 succeeded not only as a platform for presenting work but also as a space for meaningful exchange between generations, disciplines, and perspectives. More than a showcase of individual achievements, the conference highlighted the vibrant and evolving nature of contemporary typography, demonstrating how deeply type continues to shape the ways we communicate, publish, and engage with the world around us.

Find elaborate interviews with speakers of Now26 and tickets for next years conference on typeparis.com.

PLOP #02

What is the Polish poster today: a monument to past glory, a decoration for apartments, a tool of struggle, or zombie design? The second issue of PLOP—Polish Design Revue takes on one of the biggest legends of Polish graphic design: the poster.

PLOP #02 does not offer another polite story about masters, the canon, and the golden age of the Polish Poster School. Instead, it asks what the poster is today and where it is going. Does it still work as a tool of communication, a form of artistic expression, a medium of protest and presence in public space? Or has it become a ritual repeated by the design scene, almost like a para-religion?

Published by Slanted Publishers in collaboration with Three Dots Type Foundry and the Polish Graphic Design Foundation, the second issue of PLOP looks at the poster between street and gallery, protest and decoration, paper and screen, legend and real life.

The issue features a conversation with Ola Jasionowska about the poster as civic practice, an essay by Katarzyna Matul on the poster as an export product, identity, and the legacy of communist-era Poland, a conversation with Karolina Pietrzyk about typography, collaboration, and controlled experiment, and Paweł Starzec’s photographic record of the visual aspects of protests. PLOP also gives voice to international curators and organizers of poster events, who discuss AI, biennials, festivals, and the myths of national design schools.

The issue also includes illustrations by Klaudia Kozińska and the typeface Dioda, designed by Jan Estrada-Osmycki.

PLOP #02 is an issue about the poster and the post-poster. It asks difficult questions and gives no easy answers—but it still loves the poster.

PLOP #02

Publisher: Slanted Publishers
Editors: Lars Harmsen, Marian Misiak, Rene Wawrzkiewicz
Design: Lars Harmsen, Marian Misiak
Release: June 2026
Volume: 32 pages
Format: 21 × 29.7 cm
Language: English
Printing: full color offset printing
Workmanship: Saddle-stitched brochure
ISBN: 978-3-69202-014-3
Price: €12.–

Order your copy here.

100 Beste Plakate 25

The new yearbook, 100 Beste Plakate 25, once again features a wealth of outstanding posters selected through the annual competition.

In addition to large-format images with detailed image credits, ten renowned experts from three countries offer their perspectives, exploring the role of posters in today’s media landscape and how traditional posters can continue to thrive alongside ubiquitous digital communication methods. They are René Grohnert, Peter Klinger, Julia König, Anita Kühnel, Christian Maryka, Philipp Messner, Bettina Richter, Helene Roolf, Christina Thomson, and Sylke Wunderlich.

100 Beste Plakate 25 is further enhanced by a contact directory of all award-winning designers, as well as a list of clients and printers.

The yearbook’s concept and design are developed by Ira Ivanova and Lou Hillereau, Berlin-based designers. Reflecting on their design approach, Ivanova and Hillereau describe the concept as follows: “100BP 25 transforms the language of packaging and logistics into a metaphor for communication. The book is conceived as a container, a parcel that reveals its contents while bearing the traces of its journey through labels, tape marks, and stickers. Through this design, the publication celebrates the act of communication, the way in which messages, like parcels, reach their destination.”

100 Beste Plakate 25

Publisher: Slanted Publishers
Editors: 100 Beste Plakate e. V.
Forewords: Malte Martin (jury president), Fons Hickmann & Susanne Stahl (co-presidents 100 Beste Plakate e. V.)
Design: Lou Hillereau, Ira Ivanova
Release: June 2026
Format: 16.5 × 24 cm
Volume: 344 pages
Language: English/German
Printing: full color offset printing
Workmanship: Softcover, thread stitching, hot-foil embossing
ISBN: 978-3-69202-003-7
Price: €35.– (DE)

BUY HERE

We’re excited to celebrate the launch of the new edition at the opening exhibition of 100 Beste Plakate 25 in collaboration with the Kunstbibliothek–Staatliche Museen zu Berlin

When?  June 11, 2026 | from 7 PM
Where?  Kulturforum Berlin, Zentrale Eingangshalle, Johanna-und-Eduard-Arnhold-Platz / Matthäikirchplatz, 10785 Berlin

UN/SEEN

If we want to rewrite the history of design, we must take its beginnings into account. The period before the Bauhaus, the importance of “arts and crafts,” and, above all, the achievements of women in graphic design have long been neglected in the presentation of German design history.

UN/SEEN brings together previously unknown material and sheds light on the lives and work of female designers in the fields of book design, poster design, typography, illustration, and packaging. In ten chapters, UN/SEEN documents the latest research findings and uses numerous examples to show how successful and self-confident the first generation of female graphic designers was and which discourses from that time still shape the discipline today.

UN/SEEN questions traditional narratives and contributes to the discussion about design and gender with new role models. The book is accompanied by the project platform ↗ www.unseen-women.design.

The publication is available in both an English and a German edition.

UN/SEEN

Publisher: Slanted Publishers
Editors: Petra Eisele, Isabel Naegele
Foreword: Ellen Lupton
Authors: Brigitte Baumstark, Friederike Berger, Julia Blume, Gerda Breuer, Petra Eisele, Aliena Guggenberger, Jana Haase, Antje Kalcher, Julia Meer, Julia Mummenhoff, Isabel Naegele, Julia Neller, Antje Neumann, Bettina Richter, Julia Rinck, Kerstin Stöver, Ute Thomas, Christina Thomson, Sabine Wieber
Design: Julia Neller
Release: June 2026
Format: 18.4 × 26 cm
Volume: 422 pages
Language: English, German
Printing: full color offset printing
Paper: Arena Rough 120 g/sm, Fedrigoni
Bookbinding: Hardcover with lenticular foil, thread stitching
ISBN: 978-3-69202-002-0 (EN), 978-3-69202-001-3 (DE)
Price: €48.– (DE)

BUY HERE

Join us for the launch of the UN/SEEN publications as part of the WDC Campus Dialogue Workshop and the lecture series Falling in Love with all Genders.
The UN/SEEN team — Petra Eisele, Isabel Naegele, Aliena Guggenberger, and Julia Neller — will present the research project and the new publications.

When? 10 June 2026, 1:00 PM
Where?  WDC-HUB, iGDN × WDC 2026, MAK Museum of Applied Arts, Frankfurt
Free admission (registration required via WDC)

Boxal

Boxal, the latest typeface from The Northern Block, is a pixel font inspired by the enduring charm of classic arcade gaming. Rooted in 1980s gaming culture, with influences like Cops ‘n’ Robbers and Shinobi, it blends nostalgic charm with contemporary precision and versatility. For its designer, Jonathan Hill, Boxal represents both a personal and creative homecoming, reflecting decades of influence from early gaming experiences and pixel art traditions.

Available in three weights across five unique styles—Normal, Diamond, Dot, Square, and Line—it offers a wide range of visual options from a single pixel-driven concept. Unlike traditional pixel fonts, Boxal utilises proportional spacing, making it more readable and versatile. Its grid-based structure keeps the pixel aesthetic while modern tools unlock new creative possibilities.

Boxal is a playscape for designers, creatives, and engineers. It’s a typeface that invites expression and experimentation. Each pixel can be reworked to shift the shape of letterforms, creating anything from minimalist to bold typographic statements. On screen or in print, it adds retro flair, transporting users to an era defined by pixelated wonder.

Boxal

Foundry: The Northern Block
Type Designer: Jonathan Hill
Creative Lead: Donna Wearmouth
Release Date: March 2026
Weights: Light, Regular, Bold
Styles: Normal, Diamond, Dot, Square, Line
Formats: OTF, TTF, WOFF, WOFF2

WHERE TO BUY

Récit’Cité

Mortard is a neighborhood in Lure, Franche-Comté—a place with a rich and complex history, where immigration, intercultural relations, and collective memory are central threads. Over three years, author and storyteller Julien Staudt conducted a residency in Mortard, gathering residents’ stories and transforming them into a collection of tales. The book was supported by the City of Lure and the French Ministry of Culture.

The design sought to stay close to reality—carrying emotional weight, a rootedness in memory and lived experience, something the residents themselves could recognize as their own.
Each chapter opens with a full-page composition—photographs from the residents themselves, personal and vernacular images of everyday life layered with more descriptive views of the neighborhood, unified by a color field that shifts the material into something more poetic. A bold typographic title anchors the whole. The graphic intervention echoes the literary one: just as Staudt transformed gathered testimony into fiction, the images are lifted into imagination without ever losing their rootedness in the real.

A matte, slightly textured paper stock creates a common patina, softening contrasts and reinforcing the memorial dimension. The modest format fits in the hand, refusing ostentation while affirming its legitimacy.

Récit’Cité

Author: Julien Staudt
Book design & art direction: Pascal Liénard
Supported by: City of Lure & French Ministry of Culture
Release Date: 2024
Volume: 68 Pages
Format: 15 × 24 cm
Paper: Munken Lynx Rough
Binding: Perfect bound
Fonts: PP Acma, PP Rader, PP Writer (PangramPangram)
Language: French

More informations can be found here.

Anta Pro

Anta Pro is a modern typeface by Sergej Lebedev, combining futuristic precision with a clear, professional tone. Originally developed from Anta—first released on Google Fonts as a single Regular style—it has evolved into a complete type system for contemporary visual communication and branding.

Designed for scalability and consistency, Anta Pro works seamlessly across print, web, and digital interfaces. Its clean geometric structure ensures strong readability, while its refined details give it a distinctive and confident visual voice in both display and text settings.

A key strength of Anta Pro is its extended typographic system. With six weights and matching italics, plus variable font options, it offers precise control over hierarchy and tone. The carefully designed ligatures and extended character set further enhance its expressive range, supporting a wide variety of languages and typographic use cases.

With its balance of clarity and futuristic character, Anta Pro is built for modern design systems that demand flexibility, consistency, and personality.

Learn more about Anta Pro here.

Anta Pro

Type Foundry: Sergej Lebedev
Type Designer: Sergej Lebedev
Release: Apri 2026
Weights: Thin, ExtraLight, Light, Regular, Medium, Bold
Styles: Roman and Italic
Total Fonts: 12 static fonts + 2 variable fonts
File Formats: OTF, TTF, WOFF2
Test Version available upon request

WHERE TO BUY

New Design from Düsseldorf 2026

New Design from Düsseldorf, organized by the Faculty of Design of the Peter Behrens School of Arts at Hochschule Düsseldorf–University of Applied Sciences in collaboration with design (from) düsseldorf, presents around 50 nominated projects by graduates of the programs in New Craft Object Design, Communication Design, Retail Design, and Exhibition Design. The exhibition takes place at NRW-Forum Düsseldorf, and the accompanying catalog documents and reflects on the presented works, highlighting the innovative design thinking emerging from Düsseldorf.

The projects engage with contemporary social issues—such as identity, gender, feminism, sustainability, education, and science—through experimental and artistic approaches. In doing so, the role of design and the impact of its methods are continuously examined, critically reassessed, and reinterpreted within a rapidly evolving society, with the aim of addressing societal questions and creating new spaces for reflection.

The catalog includes forewords and an essay on the exhibition design process, in which students developed and realized sustainable exhibition furniture specifically conceived for the presentation. In addition, it features project descriptions by the exhibiting graduates, offering insight into their individual concepts, methods, and positions, while celebrating the breadth and quality of design being developed in Düsseldorf today.

New Design from Düsseldorf 2026

Publisher: Slanted Publishers
Editors: Faculty of Design of Peter Behrens School of Arts at Hochschule Düsseldorf–University of Applied Sciences; design (from) düsseldorf – Förderverein des Fachbereichs Design der Hochschule Düsseldorf e.V
Co-editors: Eric Fritsch, Anne-Cathrine Mosbach
Design: Felix Bullik, Noah Kortenbruck, Clarissa Nguyen, Niklas Schönemann, Elina Seidler
Release: June 2026
Format: 17 × 24 cm
Volume: 360 pages
Language: German, English
Printing: full color offset printing with spot color
Bookbinding: Swiss brochure with flaps, open thread-stitching, blind embossing
ISBN: 978-3-69202-008-2
Price: €28.– (DE)

Buy here

The exhibition New Design from Düsseldorf 2026 will be on view at NRW-Forum Düsseldorf from June 6–13, 2026, offering visitors the opportunity to experience the nominated projects and their diverse perspectives firsthand. The opening will take place on Friday, June 5, 2026, from 6:00–10:00 pm.

ICH WAR HIER: Typographies in Public Toilets (Latrinalia)

The master’s thesis ICH WAR HIER: Typographies from Public Toilets by Zeynep Yesilmaden is framed through the lens of typography and graphic design, questioning not only what art is, but how visual language operates beyond institutional control. While early art education often references canonical works such as the Mona Lisa to define artistic value, the focus here shifts toward vernacular and informal typographic practices—specifically, the handwritten marks found in public toilets.

Within the University of the Arts Bremen, latrinalia is examined as an unregulated typographic system. These writings, layered across walls, doors, and tiles, function as spontaneous acts of design. Letterforms vary in pressure, scale, rhythm, and style—ranging from quick, gestural scripts to bold, assertive markings. Without formal intention, individuals generate distinct typographic identities, where handwriting operates simultaneously as voice and visual signature.

These surfaces can be understood as evolving compositions. Similar to experimental graphic layouts, the walls accumulate layers over time, forming dense visual hierarchies. Text overlaps text, annotations respond to earlier messages, and new interventions disrupt existing structures. This continuous process transforms the toilet wall into a collaborative, ever-changing typographic field—an organic system shaped by multiple anonymous contributors.

Parallels emerge between latrinalia and established graphic design practices. The repetition of names and marks reflects mechanisms found in branding and logo design, where recognition is built through consistency and visibility. Tagging culture further reinforces this connection, emphasizing stylization and individuality as central to typographic identity. Unlike commercial design, however, these typographies are not produced to persuade or sell; they exist as direct assertions of presence.

The thesis extends into practice through processes of documentation and reinterpretation. Scanning techniques capture not only textual content but also material qualities such as line weight, texture, and surface irregularities. These elements are then reassembled into large-scale compositions using modular formats, echoing grid systems in graphic design while preserving the fragmented, layered logic of the original walls. Each fragment functions as a typographic unit within a broader visual system.

By relocating these compositions into public space, the work recontextualizes informal typography within a designed framework. What was once overlooked becomes a deliberate visual statement. This shift challenges established hierarchies within typography and design, raising questions about legitimacy, authorship, and visibility.

Ultimately, the thesis positions latrinalia as a form of collective, anonymous typography that exists beyond rules and institutions. It presents design not solely as a professional practice, but as an instinctive human behavior—one that emerges wherever individuals feel compelled to write, respond, and leave a mark.

More informations can be found here.

Beyond Tellerrand Düsseldorf 2026

Two days, one stage, and a room full of people willing to listen. Fifteen years after its first edition, beyond tellerrand once again transformed Düsseldorf’s Capitol Theater into something that felt less like a conference and more like a temporary creative ecosystem: open, restless, and deeply human.

What began in 2010 without a clear roadmap has quietly grown into one of Europe’s most enduring gatherings for design, technology, and culture. Yet the strength of beyond tellerrand has never been about scale or spectacle. It lives in the spaces between the talks, in conversations continuing in the lobby, chance encounters on the stairs, and the collective feeling of curiosity shared among strangers.

This year’s program reflected that spirit through an intentionally broad constellation of voices. Annie Atkins spoke about the invisible craft behind cinematic worlds, while Marjan van Aubel questioned the visual language of renewable energy. André Michelle celebrated experimentation over permission, and Lauren Celenza reflected on remaining human in an increasingly AI shaped landscape. Across disciplines and formats, the focus remained less on polished expertise and more on process, curiosity, and making.

As designer Sasha Maximova observed afterwards: “Not speakers, makers. Not to teach how, but to show what they are making.” That sentence perhaps captures the essence of beyond tellerrand more clearly than any official description could.

In a moment where many creative conferences risk becoming overly optimized, branded, or predictable, beyond tellerrand continues to embrace warmth, imperfection, and atmosphere. One attendee described it as “a mix of design lab, class reunion and very well curated creative loss of control.”

Fifteen years in, the event still feels remarkably resistant to flattening itself into a formula. Perhaps that is precisely why it continues to matter.

Photos were taken by Florian Ziegler.

Reiner Neue

Reiner Neue is a contemporary type system informed by the work of Hungarian-born modernist Imre Reiner. Rather than reconstructing historical models, the project translates Reiner’s ideas on rhythm, proportion, and typographic structure into a framework designed for present-day use.

The family takes Meridian (1930) as a conceptual point of departure while incorporating selected ornamental references from Reiner’s Primula ornament series, originally developed for a Dutch printing house in 1949. These graphic elements appear as optional accents within the character set—functioning less as decoration and more as extensions of the typographic system itself.

Developed and published by Fontanatype, Reiner Neue reflects an ongoing interest in type design as a balance between historical continuity and contemporary application. The project approaches letterforms as adaptive structures shaped by memory, production methods, and current visual culture. Designed for editorial systems, visual identities, and expressive typography, the family moves between precision and character without relying on nostalgia.

A more detailed overview of the project, including historical references and specimen material, can be found on the Fontanatype Blog.

Reiner Neue

Foundry: Monovo / Fontanatype
Designer: Amondó Szegi
Release Date: January 2026
Weights: Light, Regular, Medium, Bold + companion styles/extensions
Styles: Sans Serif, Meridian companion cut, Initials set
Total Fonts: 14 fonts
File Formats: OTF, Webfont formats available via distributors (likely WOFF/WOFF2)

WHERE TO BUY

KTF Prima

KTF Prima began over a decade ago during Yevgeniy Anfalov’s studies at ECAL, sparked by an interest in Forma, a modernist sans serif often perceived as warmer than its contemporaries due to its proportions and restrained contrast. Forma’s history, shaped by the shift from metal type to phototypesetting at Italy’s Nebiolo foundry in the late 1960s and 1970s, raised questions about authorship, production, and longevity that later informed Prima.

Anfalov’s response was to design a typeface focused on versatility rather than expression. Prima follows a “one style fits all” principle: instead of prioritising a single hero weight, it was developed as a coherent system ranging from ultra-thin to ultra-bold cuts, all governed by a consistent internal logic. It is intended for designers who value reliability and continuity across styles, and who prefer a compact family that performs equally well in text and display use.

Its flexibility comes from proportion rather than stylistic variation. Subtle width relationships support clarity, while a tall x-height enhances legibility. This allows Prima to remain calm and readable in interfaces and long-form text, while becoming more assertive at larger sizes. Fully redrawn from the ground up, the typeface avoids constraints inherited from obsolete production technologies, resulting in a clean and contemporary structure.

The family includes a deliberately limited set of alternates, designed to add nuance without excess. These include a rounded Forma-style “a”, a tailed “j”, a humanist “R”, a rounded “G”, softened punctuation, alternate Л and л forms, and numerals and arrows set in circular and square frames. Latin and Cyrillic scripts were developed in parallel, with the Cyrillic conceived as an extension of the Latin system rather than a separate design exercise.

Already adopted internationally, Prima positions itself as a contemporary interpretation of a classic workhorse typeface, designed to perform reliably across editorial, branding, and UI contexts.

Learn more about Kyviv Type Foundry here.

KTF Prima

Foundry: KTF (Kyviv Type Foundry)
Designer: Yevgeniy Anfalov
File Formats: OTF, TTF
Styles / widths / weights: Systematic family ranging from ultra-thin to ultra-bold,
Includes multiple weights and a structured range of optical widths, designed as a cohesive system rather than isolated display styles
Trial Version is available

BUY

Inside Aardman: Wallace & Gromit and Friends

To mark Aardman’s 50th anniversary, the V&A commissioned Galicheva–Gahlen to create a graphic identity and interpretive design system that translates the studio’s distinctive universe into an immersive exhibition experience.

At the core of the visual concept lies a deceptively simple idea: every character, story and cinematic world begins with a single piece of clay. By reducing plasticine to its most elemental state, Galicheva–Gahlen introduces the “blob” as both a visual motif and conceptual starting point—a tabula rasa for imagination and storytelling. Especially for younger visitors, the identity communicates the transformative potential of making: that entire worlds can emerge from the simplest materials.

The exhibition typography further supports this balance between playfulness and precision. Set in GT Standard by Grilli Type, the system draws on the functionality of workshop signage and industrial typographic traditions. Chosen for its extensive range of weights and optical sizes, the typeface provides clarity and accessibility for family audiences while maintaining a distinctly contemporary graphic character. Rather than echoing Aardman’s iconic visual language directly, the typography establishes a subtle counterpoint that allows the exhibition content itself to take centre stage.

“The exhibition looks fantastic. The thoughtful design, which is so full of wit, whimsy, and character, is a vital part of the exhibition’s success. It is a complex balancing act that could have come crashing down in less deft and skilful hands.”
— Alex Newson, Chief Curator at Young V&A

More information and tickets are available here.

When? 
Closes on Sunday, November 15, 2026

Where?
Young V&A
Cambridge Heath Road
Bethnal Green, London, E2 9PA